Legend of Zelda is an arcade game on www.flash-game.net in which you use the arrow-keys to direct the girl, Link, and help her killing vicious seeds. There are three seeds rest and waiting to grow and they must be destroyed, Link has two weapons, the sword and the shield, you can press A to brandish the sword and S to use the shield, press enter-key to pause or resume the game. When you enter the forest, there are strange animals sow seeds and giants that may kill you. Use your arms to kill them.You can cut plants for energy(Red hearts under the vegetations),but be careful because sometime there has no hearts but crabs which will bite you,supply energy timely so the bomb behind you will not explode. Now go and return peace to the forest. Game suggestions.
0 Game rating: 78.70% Recommend games. Game information. Game title: Legend of Zelda. Category:.
Game ID on: 1887. Game author:. Total hits of the game: 579659 times. Best screen resolution: 480 x 360 pixels. Game instructions for Legend of Zelda: Legend of Zelda is an arcade game on www.flash-game.net in which you use the arrow-keys to direct the girl, Link, and help her killing vicious seeds. There are three seeds rest and waiting to grow and they must be destroyed, Link has two weapons, the sword and the shield, you can press A to brandish the sword and S to use the shield, press enter-key to pause or resume the game. When you enter the forest, there are strange animals sow seeds and giants that may kill you.
![Zelda Zelda](/uploads/1/2/3/8/123813133/907550501.jpg)
Use your arms to kill them.You can cut plants for energy(Red hearts under the vegetations),but be careful because sometime there has no hearts but crabs which will bite you,supply energy timely so the bomb behind you will not explode. Now go and return peace to the forest.
This was one of the many deconfirmed rumors from Zelda Informer about Skyward Sword (then simply 'Zelda Wii') that I thought would be interesting to see: 'When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon.' I think this would be an interesting step to take with the Dungeons and Bosses here. Technically there have been 'dungeons' in the past without bosses but I can't recall any bosses not being found in a dungeon; this might allow for more bosses which would be cool. I've always enjoyed the Zelda bosses (although they are kind of easy a lot of the time; we should tweak the dificulty a bit imo) so more would be welcome to me. Y/N (no details on the story from me, I can't think of anything at the moment.
I find TAL and Ganonsburg's ideas both interesting. I'm pretty sure Masky was joking but that'd actually make a cool spinoff Tingle game xD). I just had an idea. What if this 'future zelda' wasn't really in the future, but in the past?
As in, the world becomes destroyed/mainly destroyed and somehow magic comes into the mix. Maybe the Goddesses were actually scientists who created the triforce/the sacred realm as a way to seal away all that radiation? And as a result of this dimensional stuff, Magic came into the mix somehow. It could be set right after the triforce is made, when people are being born with strange powers/characteristics. It could explain how Gorons, Zora, etc were made.
Not only that, but the 'scientists' could have been changed into much more powerful forms by the Triforce's power. This would make them be actual 'goddesses.' It could even have the first Link, Ganon, and Zelda in it. They could be some of the first to gain powers, or even the ability to 'sync' with one of the triforces. Guardians, if you will. Maybe Ganon was corrupted, and he tried to destroy everything.
He may have nearly succeeded in destroying everything. Link and Zelda may have beaten him, but he may have used his power to throw his soul into a cycle of reincarnation, but the individual new Ganon's have no ememories of the past Ganon's, but the same base personality, facial features, etc. In order to combat this, Link and Zelda did the same thing. Also, maybe they recreated the world after it was almost destroyed, which would get rid of all traces of high tech machinery.
Anyone like this idea? It's kinda rough, but I do. Click to expand.Ooooh, maybe something where we get to control Ganon for once? For the controlling Zelda one, I'm having two ideas. One is kind of taking TAL's idea, and we are Zelda during the seven years Link is gone, as she's hiding from Ganon, learning Sheikah magic, and maybe protecting her citizens. The game would start when OoT starts, and end when OoT ends, but the focus of the game would be during the seven years, and the part prior would be like the Lost Woods was to Link.
Second control-Zelda idea: There's a prophecy from someone (Sheikah, or maybe the stars, or maybe handed down in the Hyrule Royal family, etc) that a great evil is coming (not necessarily Ganon, but it could be), and that she needs to A) prepare the nation for it (hiding various keys to the Master Sword or or Temple of Time or whatever in dungeons, etc) B) prepare the nation for the arrival of the prophesied hero C) find the hero and D) teach and assist the hero. As for controlling Ganon, I have a lot of ideas in my head. We could have elements of RTS games as Ganon raises his army for battle against Hyrule. Or elements of FPS games where there are a lot of huge battles to be fought, and key points to be captured. But if we were to go with the control-Ganon idea, I would like it to have some incredible army battles.
Or even navy battles (if we decide to give Hyrule an ocean or something, similar to Termina). EDIT: As for the bosses without dungeons (which I love the idea of), WW kind of had that with the Big Octos, PH had the idea with the monsters that protected the islands, and ST had the idea with the Rocktites, and I'm sure there are more, except those were rather easy to beat.
I like the idea though, except we wouldn't just have random clones of one boss lying around the map randomly. They would be actual bosses, with the same kind of individuality that the others have (oxymoron, haha). Also, seeing as bosses are so cool, I think in the main town there should be a fortune teller that gives you the option of letting her hypnotize you and have you remember some of your greatest fears/enemies/whatever we want to call it, and then you'd basically go into a boss battle mode. We could have the options as allowing you to choose which boss battles you want individually, or do a complete run. Maybe we could have it so that you unlock the battles by going on sidequests (obviously the sidequests would come after the boss has been beaten already in the dungeon or wherever), or we could just have it be unlocked immediately upon defeating the boss (kind of lame, because you have less replay value). Eh, I personally don't think Ganon should team up with Link and Zelda. He's generally the bad guy who forces everyone else to team up anyway, what's the fun in replacing him with another?
Anyway, Ganon is evil to the core, so how could we one-up him with another? However, we could find another villain for Link and Zelda to team up with, that isn't so evil (although to be frank, most of the villains in Zelda games are very serious, unlike other franchises like Mario). See, I could see them teaming up with villains such as Zant, who are more misguided and jealous than they are evil (although before we found out about Ganon, Zant certainly seemed to be pure evil).
However, most of the big bads are straight up evil (or insane enough to disqualify them from being good). Ganon, Vaati, Malludus, Bellum, Majora's Mask, are what I can think of. That's just my personal opinion though. Eh, I personally don't think Ganon should team up with Link and Zelda. He's generally the bad guy who forces everyone else to team up anyway, what's the fun in replacing him with another? Anyway, Ganon is evil to the core, so how could we one-up him with another? However, we could find another villain for Link and Zelda to team up with, that isn't so evil (although to be frank, most of the villains in Zelda games are very serious, unlike other franchises like Mario).
See, I could see them teaming up with villains such as Zant, who are more misguided and jealous than they are evil (although before we found out about Ganon, Zant certainly seemed to be pure evil). However, most of the big bads are straight up evil (or insane enough to disqualify them from being good). Ganon, Vaati, Malludus, Bellum, Majora's Mask, are what I can think of. That's just my personal opinion though. Click to expand.Well. I do agree with you ganon IS evil to the core, however he wants to rule hyrule right so if he had bad guy compation in other words another bad guy wanting to rule hyrule he might have a problem with that I could imagen him teaming up with said bad guy but what if said bad guy did not whant is help and was powerful enough to take out ganon. What would you do in ganon shoes.
Get help is what I would do, and who would be an enemy of ganons enemy (or at least this one in petecular). Link, savor of hyrule. So I could see ganon working together with link just to take out this one guy and get himself closer to ruleing hyrule. Of course eventualy after that threat is gone ganon will try to take over hyrule and link will stop him but with this set-up at least for part of the game ganon will be a playible chariter. I do agree with you ganon IS evil to the core, however he wants to rule hyrule right so if he had bad guy compation in other words another bad guy wanting to rule hyrule he might have a problem with that I could imagen him teaming up with said bad guy but what if said bad guy did not whant is help and was powerful enough to take out ganon. What would you do in ganon shoes. Get help is what I would do, and who would be an enemy of ganons enemy (or at least this one in petecular).
Link, savor of hyrule. So I could see ganon working together with link just to take out this one guy and get himself closer to ruleing hyrule. Of course eventualy after that threat is gone ganon will try to take over hyrule and link will stop him but with this set-up at least for part of the game ganon will be a playible chariter. I just had an idea. What if this 'future zelda' wasn't really in the future, but in the past? As in, the world becomes destroyed/mainly destroyed and somehow magic comes into the mix.
Maybe the Goddesses were actually scientists who created the triforce/the sacred realm as a way to seal away all that radiation? And as a result of this dimensional stuff, Magic came into the mix somehow.
It could be set right after the triforce is made, when people are being born with strange powers/characteristics. It could explain how Gorons, Zora, etc were made.
Not only that, but the 'scientists' could have been changed into much more powerful forms by the Triforce's power. This would make them be actual 'goddesses.' It could even have the first Link, Ganon, and Zelda in it. They could be some of the first to gain powers, or even the ability to 'sync' with one of the triforces.
Guardians, if you will. Maybe Ganon was corrupted, and he tried to destroy everything. He may have nearly succeeded in destroying everything. Link and Zelda may have beaten him, but he may have used his power to throw his soul into a cycle of reincarnation, but the individual new Ganon's have no memories of the past Ganon's, but the same base personality, facial features, etc. In order to combat this, Link and Zelda did the same thing. Also, maybe they recreated the world after it was almost destroyed, which would get rid of all traces of high tech machinery.
Anyone like this idea? It's kinda rough, but I do. Click to expand.It could be similar to Kingdom Hearts: Birth by Sleep, where you control 3 different characters who have 3 different storylines. Each one has a unique story, and each one also affects the others (character a can destroy town 1, b can help rebuild, etc etc). Ganon's story can be about him gaining power and being corrupted by something, Zelda's story can be about her suspecting Ganon of treachery, and Link can be set after Ganon is turned evil. By the way, I absolutely hate huge blocks of text. Try to use paragraphs and basic grammar, please.
What happens if all the various LoZ adventures/timelines got distorted and entangled within each other because of some sort of 'magic hax'? Lol think of it as a very broad Greatest Hits haha Overview: The various Links (OoT Link, WW Link, ALttP Link, OoA/S Link, TP Link etc. And so on) all confused but with different strentghs and weaknesses meet up. They are quickly thrown into their greatest quest to uncover the mystery of the distorted timelines and to save their (and everyone's) lives absolute destruction of existance because these worlds shouldn't be interacting- it's against the pre-fated destiny of each world.eh? We could easily do this with what I posted earlier. It could be similar to Kingdom Hearts: Birth by Sleep, where you control 3 different characters who have 3 different storylines. Each one has a unique story, and each one also affects the others (character a can destroy town 1, b can help rebuild, etc etc).
![Prestige Prestige](/uploads/1/2/3/8/123813133/945730235.jpg)
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Ganon's story can be about him gaining power and being corrupted by something, Zelda's story can be about her suspecting Ganon of treachery, and Link can be set after Ganon is turned evil. By the way, I absolutely hate huge blocks of text. Try to use paragraphs and basic grammar, please. Click to expand.I've never played KH, but what you describe there I could live with (and it sounds pretty cool). I do like the idea of controlling Ganon and Zelda instead of/in addition to Link, but as I said before I don't like the idea of them teaming up. It's just too cliche (and as you said, Werekill, cheesy). If we're returning to Termina, I'd say a good reason would be that the connection between the two worlds has grown, so the Hyrule and Termina interact more on a daily basis now, mostly in a trade sort of relationship.
But now, due to the differences in beliefs, Termina or Hyrule attacks the other (Termina may attack Hyrule because Termina dislikes/hates the gods, or Hyrule attacks to bring Termina back to the gods). It's Link's job now to either destroy the bonds that link them, or to bring peace about somehow (which would be stated in game, and we could have it so that the player actively chooses which one). I think a game like that would be cool, because rather than having Link going on to fight one specific person who's hellbent on controlling the world, he's preventing two whole nations from completely crippling themselves. The game would be about the people that you interact with, even moreso than MM was. You would be saving these people from themselves, rather than some faceless enemy (faceless to the people, I mean). Of course, there would be a final boss, maybe some third party who's been manipulating everything thus far (I'd prefer not, it's cliche), or something.
But the game would be about the people you're saving, not the enemy you're defeating, making Link a much more interesting hero. And, because of the social interactions in the game, it would definitely be a great game to place in Termina, because Termina as we know it so far is one of the most human places in the Zelda universe. Click to expand.Lol, well Link's Awakening sort of did that. They had Mario enemies in it.
We could do that, too. It would be interesting. As for Ganonsburg's idea, I really like it, but I'm not sure if we can work dungeons into it, but I sort of have a solution that probably a lot wouldn't like.
Okay, so Hyrule attacks Termina because they don't believe in the gods and they refuse to. Hyrule thinks that the gods would be greatful for their actions. Link has to go to the Sacred Realm to confront the gods and tell them whats up. Link has to find the three keys that will teleport him to the Sacred Realm. While there, he has to go through a series of dungeons to reach the gods. When he does.
And that's all I have. EDIT: Ninjaaaaa'd!
More new games from arcadebomb (updated!) Zelda Flash play information This is a flash remake of the populair Zelda game. Zelda was originally release on the NES somewhere in the 1980's, a lot of chapters have been released since, including this flash game variant. You need to talk with many NPCS to solve the riddles that are awaiting you in this funny flash game world.
Zelda Flash controls Use the arrowkeys to move, press on the CTRL key to use your weapons. Rate The Game Let us know what you think about this game. Click on one of the buttons below to submit your vote. Advertisement Game Banner The best free online flash games are rotated in this box, stay up to date with the latest in free games! Flash Games Try this flash game if you are looking for more then our 1000 web arcade games on our internet gaming site.
Follow Arcadebomb On Facebook Arcadebomb (founded 2005) the free arcade where you can play, arcade games and some shareware games. Our aim is to provide you with the latest free online games, freeware and download games, without the need to buy games. Game policy: All free online games are copyrighted or trademarked by their respective owners or authors.
Beta 1.0.0 Controls: To start game, make sure you press the green flag twice, then press Z to start. To select a stage, move the mouse. This game requires two people to play (for now!!!) Moblin controls: WASD-Movement F-Shoot arrows Link Controls: Arrow Keys-Movement Space Bar-Sword Credit to: Nintendo Co.
For Original design of sprites. Koji Kondo (Nintendo) for AWESOME MUSIC. Spriters Resource and NES Maps for my actual usage of Nintendo's the sprites, stages, and music. Please message me with any bugs or glitches found in the game.